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<h1>Référence de la structure sdlJeu</h1>  </div>
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<p>Contient les differentes surfaces utilisées par SDL.  
<a href="#_details">Plus de détails...</a></p>

<p><code>#include &lt;<a class="el" href="sdljeu_8h_source.html">sdljeu.h</a>&gt;</code></p>

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Attributs publics</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="structjeu.html">jeu</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsdlJeu.html#a05488946012c9f103f9bb0ee180496f6">jeu</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsdlJeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsdlJeu.html#a84761210cd089356048b09d81b4fbc9f">surface_fond</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsdlJeu.html#a6ebadb1f851ec11609f5c9a16d53d9c6">mario</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsdlJeu.html#aa82490792102b5f1455a18134f435c73">luigi</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsdlJeu.html#a707d5b70752ce7fb4dc4bbc673d72df4">surface_mur</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsdlJeu.html#a441190ca4a4afc25d9994cf5b4add98f">surface_caisse</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsdlJeu.html#aac0ad86ac88b9b72811aa14c47217725">herbe</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">SDL_Surface **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsdlJeu.html#a99320b1d8a426b38888d533dcf7a90e4">surface_bombe</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsdlJeu.html#ad3bd8af5a20600ff4986950c1af16f5c">explh</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsdlJeu.html#aabae302f7482803808bc80301e972962">explb</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsdlJeu.html#a6cef9521164e66fefa60a127acc59128">explg</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsdlJeu.html#aaea434db3deaf867f2226e6fe7b49dcd">expld</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsdlJeu.html#a920d63b63d713dc69507ae7b6b687c36">explhb</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsdlJeu.html#a45ea7b91e5508d588d47799da79b5f8e">explgd</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsdlJeu.html#adba2906f008a9f624a0c8f194ccd7a1a">iconeluigi</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsdlJeu.html#ac9d81542bcd289314cbc17cb77ca4c3e">iconemario</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">SDL_Surface *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsdlJeu.html#a2c7574c32bc826d49a63a0ef0c174073">iconecoeur</a></td></tr>
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<hr/><a name="_details"></a><h2>Description détaillée</h2>
<div class="textblock"><p>Contient les differentes surfaces utilisées par SDL. </p>
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          <td class="memname">SDL_Surface* <a class="el" href="structsdlJeu.html#a707d5b70752ce7fb4dc4bbc673d72df4">sdlJeu::surface_mur</a></td>
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<hr/>La documentation de cette structure a été générée à partir du fichier suivant :<ul>
<li>/home/etu/c/p1006411/chompbombs/src/<a class="el" href="sdljeu_8h_source.html">sdljeu.h</a></li>
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<hr class="footer"/><address class="footer"><small>Généré le Thu Jun 7 2012 15:48:57 pour ChompBombs par&#160;
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